Luminary Controls Hub
Input, camera, and movement reference for PC, controller, and Steam Deck before Early Access on August 11, 2026.
Luminary is a solo or three-player online action RPG from Refractive Entertainment launching on Steam Early Access August 11, 2026 for $19.99. Combat rewards real-time skill: you dodge, block, swap weapons mid-fight, and explore an open zone with climbing, gliding, and swimming. This hub collects every controls guide so you can set up input once and focus on pushing back the darkness with light.
Whether you play on keyboard and mouse, a standard controller, or a Steam Deck, Luminary is built to feel responsive on day one. The demo and Early Access build support remapping on PC, readable on-screen prompts, and controller-friendly menus. Locomotion is a core part of exploration—not a loading-screen shortcut—so movement controls deserve the same attention as combat bindings.
What each controls guide covers
Start with keyboard and mouse controls if you play on PC. That page walks through default bindings, camera behavior, inventory shortcuts, and weapon-swap timing during encounters. Console-style players should read controller controls for face-button layouts, aim assist notes, and co-op party menu navigation.
Handheld players on Valve hardware should open Steam Deck controls for recommended community layouts, gyro optional settings, and battery-friendly graphics presets that still keep combat readable. Finally, locomotion controls explains climbing ledges, gliding from heights, swimming through corrupted waterways, and how traversal interacts with co-op tethering.
Why controls matter in Luminary
Refractive describes Luminary as a balanced ARPG-lite: forgiving enough for co-op with friends and family, but still skill-based in the moment. Blocking with sword and shield, strafing while drawing a bow, and swapping to magic gloves during a camp assault all depend on muscle memory. Early Access ships with a partial open-zone map and tower liberation goals; you will revisit the same spaces often, so smooth movement saves real time.
Drop-in, drop-out online co-op for up to three players means you may switch between solo and multiplayer sessions in one evening. Shared progression carries your character forward, but each player still uses their own input device. Aligning how co-op works with comfortable controls prevents friction when a friend joins mid-exploration.
Recommended reading order
New players: keyboard and mouse or controller first, then locomotion. Steam Deck owners can skim PC pages but should prioritize Steam Deck controls. When you are ready to optimize combat, cross-read weapons overview and proficiency so your bindings match the weapon you use most.
Early Access expectations
Controls and UI will evolve during Early Access as Refractive gathers feedback. Rebind keys freely on PC and export Steam Deck layouts you like. If a binding feels wrong for blocking or dodge timing, note it for patches rather than fighting the defaults for dozens of hours. The August 2026 launch week includes a ten percent discount; use the demo to test input before you buy.
Related guides outside this category
Combat depth lives in the builds hub: weapon swap, tier lists, and melee, ranged, and magic loadouts. Party play details sit in the co-op hub with pages on shared progression and roles and party tips. Town building and map expansion arrive across Early Access milestones—controls stay relevant as traversal modes unlock on the back half of the planned map.
Frequently Asked Questions
Quick answers to the most common Luminary questions.
Does Luminary support full controller play on PC?
Yes. Luminary targets controller and Steam Deck friendly play alongside keyboard and mouse. See [controller controls](/controls/controller/) for layout details and [Steam Deck controls](/controls/steam-deck/) for handheld presets.
Can I remap keys in Early Access?
PC players can remap combat, movement, and menu bindings. Document your layout after changes so co-op friends can compare notes in [how co-op works](/coop/how-coop-works/).
Where do I learn climbing, gliding, and swimming?
Open [locomotion controls](/controls/locomotion/). That guide covers traversal modes and how they interact with exploration and co-op.
Is there local couch co-op?
Early Access focuses on online drop-in co-op for up to three players. Refractive has mentioned local couch co-op as a later goal; online shared progression is documented in [shared progression](/coop/shared-progression/).
Which controls page should I read first?
Pick input-specific pages: [keyboard and mouse](/controls/keyboard-mouse/) or [controller](/controls/controller/). Then read [locomotion](/controls/locomotion/) before long exploration sessions.